The world of today belongs to humans. What are the rights of animals, birds, insects and other living things? NONE: they have no rights. But why? They are the original residents of this Earth. We have built cities and forced the animals to leave their homes. Then we made our cities dirty, overpopulated, and polluted. Industrialisation gave us air pollution, dust, tainted water, noise, and garbage. Cities have changed into heat islands, changing the weather patterns around them. All these changes have upset the physical and mental balance of the cities’ inhabitants. If we do not do something to change this, not even humans will be able to live in cities, let alone other creatures. So here I suggest an "Eco-Cities Project.”
Poverty is one of the main social problems in the world. Poverty in the society is the main cause of many other social problems. It leads to poor education, environmental degradation and a whole lot of other social problems. According to the structural perspective, society is viewed as a complex system of structures that interact in order to perform various necessary functions. Change is generally viewed as gradual and disruptive. In this respect, we can say that poverty occurs due to many different factors that are unlikely to change easily.
Having played Ōkami myself, I can attest to its visual beauty, in the form of a gorgeous art style, laden with thick, inky-black brush strokes as outlines. The characters move with natural fluidity, and the atmosphere—with music and art style combined—is magical. By the end of my near 50-hour endeavor, I was sad to see the adventure come to a close. But isn’t that the same feeling you get from a good film, or book? No matter how long you have spent with those beloved characters, there is still a craving for more to chow on. The fact that this game can invoke such emotion in me that I let a few tears drop over a digital wolf (did I forget to mention that the main protagonist is not only a glorified mutt, but a sun goddess?) is simply astounding. Tom Bissel, a journalist, critic, and writer, even wrote a book on games being art, titled Why Video Games Matter. He claims that video games are “ambitious works of narrative fiction,” and can be compared with even the most engaging of books. Perhaps gaming was simply ahead of Ebert’s time, but in the end, it wouldn’t have hurt to dip a toe into the vast ocean of wonderful experiences you can find in the ever-changing market of gaming. Perhaps mindless shooters will always dominate, but hidden gems will always surface every once in a while—just to keep it fresh.